Documentation - Group 28


Reinventing sailing experience for seniors with a mobile app

Mind mapping


Our project: An augmented reality app to reinvent sailing experience for seniors

Context

when? where? who? why?

When : when seniors are on their boats, or when they stop.
Where : everywhere in the world but more specifically on sea and on shores.
Who : Seniors that are rich enough to sail.
Why : because they will be interested and willing to pay for it

Target

for whom?

For seniors who sail. We could target their children who often used to sail with their parents when growing up, and therefore know what the sailing experience is. We could make them install the app on their parents phone to begin with.

Service offered

what? how?

The app would use virtual reality to make seniors discover interesting localisations where they are. For example, let's say that a senior is sailing, and decides to stop in the island of Philae in Egypt. They only will have to start the app to be guided to the great temple. After reaching it, the camera will be turned on and the senior will be offered an immersive experience to know more about it.

Identity

Moodboard: "Go on an adventure"


Benchmark

What inspired our project

Museums experimented this kind of VR to make expositions more attractive However, they often are isolated projects, and you have to download multiples app, one for each museum. We want to make things easier by providing tours for hundreds of points of interests, such as museums, ruins, but also beautiful and hidden natural places.



Travel apps using augmented reality


References

Prototypes

Tools needed to code the app

Augmented reality will be one of the main features of our app. It will give our users the opportunity to discover places in a complete different way as it will make traveling much more exciting. Discovering new places will become an interactive experience and landscapes will come to life!